Apparence et mouvement
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Importance sampling of glittering BSDFs based on finite mixture distributions
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Glittering model
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Illustration of a EGSR 2021 article.
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Video popularizing works from 2020/2021
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X. Chermain et al, EGSR, 2021
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[]
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Semi-Procedural Textures Using Point Process Texture Basis Functions
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Content aware texture deformation with dynamic control
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Illustration of a EGSR 2020 article
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Illustration of a C&G 2020 article
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P. Guehl and al., EGSR, 2020
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Guingo et al., C&G, 2020
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Procedural Physically based BRDF for Real-Time Rendering of Glints
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Real Time Geometric Glint Anti Aliasing with Normal Map Filtering
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Illustration of a Pacific Graphics 2020 article
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Illustration of a SIGGRAPH 2021 article
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X. Chermain et al., CGF, 2020
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X. Chermain et al., SIGGRAPH, 2021
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Anisotropic Filtering for patch based Texturing
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Multi-scale Label-Map Extraction for Texture Synthesis
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Illustration of an Eurographics 2019 article
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Illustration of a TOG 2016 article
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N. Lutz et al., Eurographics, 2019
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D. Lockerman et al., TOG, 2016
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Local Random Phase Noise Textures
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Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting
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Illustration of a TOG 2015 article
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Illustration of a CGF 2013 article
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G. Gilet et al., TOG, 2015
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K. Vanhoey, CGF, 2013
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Patch Based Multiscale Textures
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Illustration of a TOG 2013 article
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K. Vanhoey, SIGGRAPH ASIA, 2013
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Modélisation et interaction
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Design of a virtual cocaine consumption scenario for craving study
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Petting a cat helps you incarnate the avatar
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Illustration of an IEE ICHI article.
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Illustration of an ISMAR article.
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M. Gervilla et al., IEE ICHI, 2022
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B. Freeling, F. Lecuyer and A. Capobianco, ISMAR, 2022
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Multi-scale Space-time Registration of Growing Plants
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Illustration of 3DV 2021 article
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H. Pan et al., 3DV, 2021
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Animation of a hexahedral volume mesh of a bronchial model (1/2)
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Animation of a hexahedral volume mesh of a bronchial model (2/2)
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Illustration of work from 2021
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Illustration of work from 2021
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Contraintes et preuves
This theme does not contain any videos for the moment.
Others
Surgical planning based on constraint solving
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Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205.
(N. Hamzé, 2016)
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DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation.
(C. Essert, 2015)
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Simulation
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Fluid-solid interaction's simulation - Projection of water on a cube
(O. Genevaux)
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Simulation of fluid-solid interactions -
(O. Genevaux)
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Simulation of fluid-solid interactions - Rebound
(O. Genevaux)
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Simulation of fluid-solid interactions - Ball thrown in the water
(O. Genevaux)
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Simulation of fluid-solid interactions - Ball bouncing in the water
(O. Genevaux)
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Physical animation - Animation of a tissue sliding over a ball
(A. Habibi)
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Collision detection
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Particle collision detection (T. Jund)
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Particle collision detection (T. Jund)
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Video of the international congress SPM 2009
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Forecast mechanism for continuous collision detection in deformable environments (T. Jund)
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Virtual Reality
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Geometric modelling of objects in a virtual reality environment (M. Veit)
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DNA Project (J. Grosjean, J. Simonin)
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Bimanual interaction : object warping on the workbench (N. Meylander)
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Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit)
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Object 3-D rotation using a direct-like interaction technique (M. Veit)
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Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit)
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Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit)
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Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit)
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Cursor-On-Surface (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit)
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3D constraints on the workbench (A. Fabre)
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Ring Menu, Cube Menu (L. Sternberger, J. Grosjean)
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GPU rendering & Simulation
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GPU rendering of heighfields (L. Ammann)
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Interactive refraction on complex static
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler)
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Visualization of plasma simulation (M. Haefelé)
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4D animation
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Modeling of an animation in 4D (N. Dubreuil)
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Communication
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France 3 Alsace news coverage
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