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Surgical planning based on constraint solving
Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205.
(N. Hamzé, 2016) |
DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation.
(C. Essert, 2015) |
Simulation
Fluid-solid interaction's simulation - Projection of water on a cube
(O. Genevaux) |
Simulation of fluid-solid interactions -
(O. Genevaux) |
Simulation of fluid-solid interactions - Rebound
(O. Genevaux) |
Simulation of fluid-solid interactions - Ball thrown in the water
(O. Genevaux) |
Simulation of fluid-solid interactions - Ball bouncing in the water
(O. Genevaux) |
Physical animation - Animation of a tissue sliding over a ball
(A. Habibi) |
Collision detection
Particle collision detection (T. Jund) |
Particle collision detection (T. Jund) |
Video of the international congress SPM 2009
Forecast mechanism for continuous collision detection in deformable environments (T. Jund) |
Virtual Reality
Geometric modelling of objects in a virtual reality environment (M. Veit) |
DNA Project (J. Grosjean, J. Simonin) |
Bimanual interaction : object warping on the workbench (N. Meylander) |
Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit) |
Object 3-D rotation using a direct-like interaction technique (M. Veit) |
Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit) |
Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit) |
Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit) |
Cursor-On-Surface (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit) |
3D constraints on the workbench (A. Fabre) |
Ring Menu, Cube Menu (L. Sternberger, J. Grosjean) |
GPU rendering & Simulation
GPU rendering of heighfields (L. Ammann) |
Interactive refraction on complex static
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler) |
Visualization of plasma simulation (M. Haefelé) |
4D animation
Fusion of 2 spheres |
Fusion of 2 objects |
Modeling of an animation in 4D (N. Dubreuil) |
Communication
France 3 Alsace news coverage |
Presentation IGG 1.1 |
Presentation IGG 1.2 |
Presentation IGG 2.1 |
Presentation IGG 2.2 |
Presentation IGG 2.3 |
Presentation IGG 2.4 |