Difference between revisions of "Video Gallery"
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== Surgical planning based on constraint solving == | == Surgical planning based on constraint solving == | ||
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Revision as of 15:29, 16 June 2016
Surgical planning based on constraint solving
<videoflash>16JthovAh5c</videoflash> | Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation.
(N. Hamzé, 2016) |
<videoflash>JG1hFJkmvtA</videoflash> | DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation.
(C. Essert, 2015) |
Simulation
<videoflash>uTN4TLZLShc</videoflash> | Fluid-solid interaction's simulation - Projection of water on a cube
(O. Genevaux) |
<videoflash>oW6DZ9PuxBw</videoflash> | Simulation of fluid-solid interactions -
(O. Genevaux) |
<videoflash>JAh9NPxM0tE</videoflash> | Simulation of fluid-solid interactions - Rebound
(O. Genevaux) |
<videoflash>Is4eQDUJqG4</videoflash> | Simulation of fluid-solid interactions - Ball thrown in the water
(O. Genevaux) |
<videoflash>58fa4mcYiIE</videoflash> | Simulation of fluid-solid interactions - Ball bouncing in the water
(O. Genevaux) |
<videoflash>Moz9pOhV-E8</videoflash> | Physical animation - Animation of a tissue sliding over a ball
(A. Habibi) |
Collision detection
<videoflash>3lrHuLu8oEw</videoflash> | Particle collision detection (T. Jund) |
<videoflash>9uqAKIS1_Bk</videoflash> | Particle collision detection (T. Jund) |
Video of the international congress SPM 2009
<videoflash>M7rCYgylcO0</videoflash> | Forecast mechanism for continuous collision detection in deformable environments (T. Jund) |
Virtual Reality
<videoflash>wNH0Sj5k17o</videoflash> | Geometric modelling of objects in a virtual reality environment (M. Veit) |
<videoflash>Cn6FVt5fpd0</videoflash> | DNA Project (J. Grosjean, J. Simonin) |
<videoflash>qdBHZhhKPhg</videoflash> | Bimanual interaction : object warping on the workbench (N. Meylander) |
<videoflash>Ishx_VttCAs</videoflash> | Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit) |
<videoflash>ngWEaU827Ig</videoflash> | Object 3-D rotation using a direct-like interaction technique (M. Veit) |
<videoflash>Xs4gWEBXChs</videoflash> | Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit) |
<videoflash>0YWKzL9HAzE</videoflash> | Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit) |
<videoflash>8sUWRkQh0l0</videoflash> | Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit) |
<videoflash>N8ET7b5cRI8</videoflash> | Cursor-On-Surface (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit) |
<videoflash>rKgLzqO5xbo</videoflash> | 3D constraints on the workbench (A. Fabre) |
<videoflash>ZzCptdi4P5A</videoflash> | Ring Menu, Cube Menu (L. Sternberger, J. Grosjean) |
GPU rendering & Simulation
<videoflash>3UNbLhJDbK8</videoflash> | GPU rendering of heighfields (L. Ammann) |
<videoflash>LD1jdORka18</videoflash> | Interactive refraction on complex static
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler) |
<videoflash>5V_joHXJ_Pc</videoflash> | Visualization of plasma simulation (M. Haefelé) |
4D animation
<videoflash>UtsNuoWx6Mw</videoflash> | Fusion of 2 spheres |
<videoflash>16ULTAiQuH0</videoflash> | Fusion of 2 objects |
<videoflash>Nq9WK8dvLZE</videoflash> | Modeling of an animation in 4D (N. Dubreuil) |
Communication
<videoflash>k9SHFPpt-tI</videoflash> | France 3 Alsace news coverage |
<videoflash>9MShj45eM94</videoflash> | Presentation IGG 1.1 |
<videoflash>5HzH0lKL2tQ</videoflash> | Presentation IGG 1.2 |
<videoflash>R4YD8s9-3K8</videoflash> | Presentation IGG 2.1 |
<videoflash>eRNNGjFTCeU</videoflash> | Presentation IGG 2.2 |
<videoflash>RZ3K0pwCSgw</videoflash> | Presentation IGG 2.3 |
<videoflash>iA0PSLIqo_I</videoflash> | Presentation IGG 2.4 |