Difference between revisions of "Gallery"
Jump to navigation
Jump to search
Line 95: | Line 95: | ||
== Real time simulation of cuts and tearing == | == Real time simulation of cuts and tearing == | ||
[[Image:ISMAR2015_teaser.png|left|thumb|800px|An augmented elastic object undergoing large deformations and topological changes.]] | [[Image:ISMAR2015_teaser.png|left|thumb|800px|An augmented elastic object undergoing large deformations and topological changes.]] | ||
+ | [[Image:Liver-AR-01.png|left|thumb|800px|Augmented surgery sequence in medical environment.]] | ||
+ | [[Image:ARinOR.png|left|thumb|403px|Augmented surgery sequence in medical environment.]] | ||
<BR clear="all"/> | <BR clear="all"/> | ||
<BR/> | <BR/> |
Revision as of 18:07, 26 January 2017
Specifications, Constraints and Proofs in Geometry
Formalization and theorem proving in geometry
Specification of a segmentation operation on 2D image represented by colored hypermaps (Détail)
Specification and resolution of geometric constraints
Formalization and planning of surgical interventions (Détail)
Geometric Modeling, Simulation and Interaction
Adaptative and multiresolution volumic model
Detecting collisions in dynamic environments
Virtual reality devices
Real time simulation of cuts and tearing
Separation of degrees of freedom for manipulating objects
Distances perception factor in virtual environments
Appearance and Movement
Motion capture devices
Shape analysis, registration, and segmentation of movement data
3D scanning and appearence digitization devices
3D Reconstruction of digitized objects (Détail)
Appearance reconstruction
Texture modeling and synthesis
Précédents travaux
Visualization
Detection and caracterization of cavities in proteins (Détail)
Deformation models
Meshes reconstruction from voxel images (Détail)
Geological layers exploration in immersive environment
Terrain editing in immersive environment
Multi-resolution edition in immersive environment
Digitization of a building with ExRealis