Team IGG : Computer Graphics and Geometry

Video Gallery

From Team IGG : Computer Graphics and Geometry
Revision as of 15:30, 16 June 2016 by Fcordier (talk | contribs)
Jump to navigation Jump to search

Surgical planning based on constraint solving

<videoflash>16JthovAh5c</videoflash> Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205.

(N. Hamzé, 2016)

<videoflash>JG1hFJkmvtA</videoflash> DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation.

(C. Essert, 2015)

Simulation

<videoflash>uTN4TLZLShc</videoflash> Fluid-solid interaction's simulation - Projection of water on a cube

(O. Genevaux)


<videoflash>oW6DZ9PuxBw</videoflash> Simulation of fluid-solid interactions -

(O. Genevaux)


<videoflash>JAh9NPxM0tE</videoflash> Simulation of fluid-solid interactions - Rebound

(O. Genevaux)


<videoflash>Is4eQDUJqG4</videoflash> Simulation of fluid-solid interactions - Ball thrown in the water

(O. Genevaux)


<videoflash>58fa4mcYiIE</videoflash> Simulation of fluid-solid interactions - Ball bouncing in the water

(O. Genevaux)


<videoflash>Moz9pOhV-E8</videoflash> Physical animation - Animation of a tissue sliding over a ball

(A. Habibi)


Collision detection

<videoflash>3lrHuLu8oEw</videoflash> Particle collision detection (T. Jund)
<videoflash>9uqAKIS1_Bk</videoflash> Particle collision detection (T. Jund)

Video of the international congress SPM 2009

<videoflash>M7rCYgylcO0</videoflash> Forecast mechanism for continuous collision detection in deformable environments (T. Jund)

Virtual Reality

<videoflash>wNH0Sj5k17o</videoflash> Geometric modelling of objects in a virtual reality environment (M. Veit)


<videoflash>Cn6FVt5fpd0</videoflash> DNA Project (J. Grosjean, J. Simonin)


<videoflash>qdBHZhhKPhg</videoflash> Bimanual interaction : object warping on the workbench (N. Meylander)
<videoflash>Ishx_VttCAs</videoflash> Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit)


<videoflash>ngWEaU827Ig</videoflash> Object 3-D rotation using a direct-like interaction technique (M. Veit)


<videoflash>Xs4gWEBXChs</videoflash> Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit)


<videoflash>0YWKzL9HAzE</videoflash> Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit)


<videoflash>8sUWRkQh0l0</videoflash> Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit)
<videoflash>N8ET7b5cRI8</videoflash> Cursor-On-Surface (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit)
<videoflash>rKgLzqO5xbo</videoflash> 3D constraints on the workbench (A. Fabre)


<videoflash>ZzCptdi4P5A</videoflash> Ring Menu, Cube Menu (L. Sternberger, J. Grosjean)

GPU rendering & Simulation

<videoflash>3UNbLhJDbK8</videoflash> GPU rendering of heighfields (L. Ammann)


<videoflash>LD1jdORka18</videoflash> Interactive refraction on complex static

geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler)

<videoflash>5V_joHXJ_Pc</videoflash> Visualization of plasma simulation (M. Haefelé)

4D animation

<videoflash>UtsNuoWx6Mw</videoflash> Fusion of 2 spheres
<videoflash>16ULTAiQuH0</videoflash> Fusion of 2 objects
<videoflash>Nq9WK8dvLZE</videoflash> Modeling of an animation in 4D (N. Dubreuil)

Communication

<videoflash>k9SHFPpt-tI</videoflash> France 3 Alsace news coverage


<videoflash>9MShj45eM94</videoflash> Presentation IGG 1.1
<videoflash>5HzH0lKL2tQ</videoflash> Presentation IGG 1.2
<videoflash>R4YD8s9-3K8</videoflash> Presentation IGG 2.1
<videoflash>eRNNGjFTCeU</videoflash> Presentation IGG 2.2
<videoflash>RZ3K0pwCSgw</videoflash> Presentation IGG 2.3
<videoflash>iA0PSLIqo_I</videoflash> Presentation IGG 2.4